I AM AI
Interactive Agent Modeling for introducing Artificial Intelligence
Fall Semester Progress & Deliverables
Summer Progress
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The following papers were read and analyzed and others were selected from the ICCBR archives which would be useful in our Initial Analysis.
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​​"Drama Management and Player Modeling for Interactive Fiction Games"
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"I've Been Here Before! Location and Appraisal in Memory Retrieval"
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Agent Architecture Considerations for Real-Time Planning in Games":
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"Case-Based Reasoning: Foundational Issues, Methodological Variations, and System Approaches"
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A brief introduction to RL (focusing on Q-learning, a simple type of RL)
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"On the Role of Diversity in Conversational Recommender Systems"
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A* Algorithm Implemented in Java
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Team website draft created
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Version control software selected and set up (TortoiseSVN).
Fall Semester Progress
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Continued reading papers and researching the topics of AI which would be included in our project. All of these papers were summarized in an annotated outline for use in or Initial Analysis paper.
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Wrote and submitted IAMAI Capstone Initial Analysis paper.
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Creation of team logo
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Prepared and presented initial project proposal and project progress before peer review board (PRB)
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Created a demonstration program for Case-Based Reasoning with C#
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Researched and compared game engines and possible programming languages for the project
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Spoke to and surveyed a class of students about their gaming habits and preferences. The results of the survey can be found by clicking on the link below. These results were used to help determine the basis and plot of our game.
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Prepared a second presentation for the PRB detailing our progress near the end of the semester.