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Papers Referenced

 

  1. Aamodt, Agnar, and Plaza, Enric. "Case-Based Reasoning: Foundational Issues, Methodological Variations, and System Approaches". Artificial Intelligence Communications 7, no. 1 (1994): 39-52.

  2. Aha, David, Marc Ponsen and Matthew Molineaux. "Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game." Springer (2004).

  3. Amato, Christopher and Guy Shani. "High-level Reinforcement Learning in Strategy Games." AAMAS (2010): 75-82.

  4. Bernardini, Sara, Kaska Porayska-Pomsta and Harini Sampath. "Designing an Intelligent Virtual Agent for Social Communication in Autism." AAAI (2013).

  5. Bringsjord, Selmer and David Ferrucci. "Artificial Intelligence and Literary Creativity: Inside." Lawrence Erlbaum Associates (1999).

  6. Cirillo, Vincenzo, Marco Papagni and Alessandro Micare. "Ocram-CBR: A Shell for Case-Based Educational Systems." Springer (1997).

  7. Cunningham, Pádraig and Chris Fairclough. "An interactive story engine." Springer (2002): 171-176.

  8. Davis, Ian and Peter Gorniak. "SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters" AAAI (2007).

  9. Dinerstein, Jonathan, Parris K. Egbert and  Dan Ventura "Learning Policies for Embodied Virtual Agents through Demonstration" IJCAI-07 (2007).

  10. Gómez-Martín, Marco Antonio, Gómez-Martín, Pedro Pablo, and González-Calero, Pedro A.. "Game-Based Learning as a New Domain for Case-Based Reasoning." Universidad Complutense de Madrid (2005): 175-184.

  11. Gusmao, Antonio and Tapani Raiko. "Reinforcement Learning In Real-Time Strategy Games." Aalto (2011).

  12. HaCohen-Kerner, Yaakov. "Learning strategies for explanation patterns: Basic game patterns with application to chess." Springer (1995).

  13. Heilemann, Michael, Robert Selkowitz and Jon Mrowezynski. "Jim: A Platform for Affective AI in an Interdisciplinary Setting" AAAI (2014).

  14. Kaisers, Michael and Karl Tuyls. "FAQ-Learning in Matrix Games: Demonstrating Convergence Near Nash Equilibria, and Bifurcation of Attractors in the Battle of Sexes." AAAI (2011).

  15. Leonardi, Giorgio, et al. "Mining and Retrieving Medical Processes to Assess the Quality of Care." Springer (2013): 233-140.

  16. Lopez, Ramon, et al. "Team Playing Behavior in Robot Soccer: A Case-Based Reasoning Approach." Springer (2007).

  17. Lopez, Ramon, Petra Perner and Padraig Cunningham. "Emergent Case-Based Reasoning Applications." Cambridge Univ Press (2005).

  18. Macindoe, Owen, Leslie Pack Kaelbling and Tomas Lozano-Perez Lozano-Perez. "Belief Space Planning for Sidekicks in Cooperative Games." POMCoP (2012).

  19. Mateas, Michael and Stern, Andrew. “A Behavior Language for Story-based Believable Agents”. AAAI Press (2002).

  20. Montani, Stefania, et al. "Mining and Retrieving Medical Processes to Assess the Quality of Care." Springer (2013): 233-240.

  21. Nguyen, Duc Thien, et al. "Decentralized Multi-Agent Reinforcement Learning in Average-Reward Dynamic DCOPs." AAMAS (2014).

  22. Ni, Lionel M., Siyuan Liu and Jiangchuan Zheng. "Robust Bayesian Inverse Reinforcement Learning with Sparse Behavior Noise." Elsevier (2009).

  23. Ontañon, Santiago, et al. "GENA." A Case-Based Approach to the Generation of Audio-Visual Narratives (2012): 297-311.

  24. Orkin, Jeff. "Three States and a Plan: The A.I. of F.E.A.R." Monolith Productions (2006).

  25. Palma, Ricardo, et al. "Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games." Springer (2011).

  26. Raux, Antoine, et al. "Improving Hybrid Vehicle Fuel Efficiency Using Inverse Reinforcement Learning." AAAI (2012).

  27. Redmond, Michael and Susan Phillips. "Encouraging Self-Explanation Through Case-Based Tutoring: A Case Study." Springer (1997).

  28. Ros, R., Veloso, M.M., de Mantaras, R.L., Sierra, C., Arcos, J.L. “Retrieving and Reusing Game Plays for Robot Soccer”. Springer (2006).

  29. Sánchez-Pelegrín, Rubén Marco, Gómez-Martín, Antonio, Díaz-Agudo, Belén: “A CBR Module for a Strategy Videogame”. Springer (2005).

  30. Sharma, Manu, Ontañon, Santiago, Mehta, Mehta, and Ram, Ashwin. “Drama Management and Player Modeling for Interactive Fiction Games”. Computational Intelligence Journal (2007).

  31. Smyth B., and McClave, P. “Similarity vs. Diversity”. Springer (2001).

  32. Louis, Sushil J. and Miles, Chris “Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI”. Springer (2005)

  33. Sweetser, P. and J. Wiles. "Current AI in Games." A Review. Australian Journal of Intelligent Information Processing Systems 8.1 (2002): 24-42.

  34. Sztandera, L. and B. Karthikeyan. "Analysis of Tactile Perceptions of Textile Materials Using Artificial Intelligence Techniques." International Journal of Clothing (2010).

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